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BUY
THIS BOOK FROM BARNES AND NOBLE
Schank, Roger (1997).
Virtual learning: A revolutionary approach to building
a highly-skilled workforce. New-York: McGraw-Hill.
SUMMARY: in
a word, simulation. Whether by computer or in
person, Schank believes that most training should consist
of practicing a situation, failing at it, modifying your behavior,
and keeping at it until your performance improves.
INTRODUCTION
Incompetence is everywhere.
Despite the fact the most workers receive “training”, mistakes
abound. Why? Several reasons:
- the world is more
complex and technologically-oriented than it used to be
- too much management
“knowledge” and not enough management practice.
As great as the latest “management by buzzwords” theory
is, understanding it conceptually and applying it effectively
in your organization are two different things.
- the “decline and
fall of customer service”: over-reliance on paint-by-numbers
“scripts” for training has led to a decline in people being
able to actually think to solve problems.
WHAT’S
WRONG WITH TRAINING?
It’s just like school.
That is, most school isn’t about learning, it’s about short-term
memorization, not about helping people acquire practical skills.
The GOOD news is that
most organizations harbor experts who possess priceless knowledge.
The task is how to teach it to others.
RULE: When
learning isn’t fun, it’s not learning.
THE ANSWER:
SIMULATIONS
“Learning-by-doing
is easier said than done. John Dewey recognized this way back
in 1916 when he noted that schools insist on telling students
what they need to learn despite research clearly demonstrating
that learning by telling doesn’t work and learning by doing
does.” p.15
THE
THREE BIG TRAINING FEARS (I.E., WHY DON’T MORE PEOPLE TRAIN
WITH SIMULATIONS?)
1) It will take too
long and cost too much: the old way has had time to be quantified;
new ways are uncertain.
2) Its not effective
(conventional training, that is): many training departments
are second-class citizens whose people aren’t respected, and
CEOs sacrifice long-term knowledge gains for short-term profits.
3) It can’t be measured:
compared with the old school-based testing system, real-world
learning is harder to measure.
FAILURE IS
GOOD
Schank believes failure
has gotten a bad rap. He pooh-poohs the ideas
that people shouldn’t fail or that training programs shouldn’t
include failure. He says “real thinking never starts
until the learner fails.” However, people hate public,
humiliating failure. We should strive to let them fail
in private or create an atmosphere where temporary failures
are accepted.
BUT SO IS
SUPPORT
In using the computer-based
training that Schank advocates, chances are, trainees will
fail at least some of the time. When they do, there
should be:
- a video-based “coach”
- “war stories” of
similar problems that get “told” when errors are made
- an EPSS system
that guides them through a task
- a description of
the relevant theoretical model
- online documentation
QUOTE: “Never
leave people alone and resource-less with their failures.”
MORE ON FAILURE
- “failing in interesting
ways should be a goal of training”
- failure should
be in private, if possible
- failure produces
“teachable moments”; if possible, have your “expert"
appear just after they fail.
SCHANK’S
RULES FOR TRAINING
1. People remember
what they feel the most: use games, simulations and other
techniques that engender emotion.
2. Dumb employees
aren’t born; they’re made: by bureaucracies that give
them lockstep training but don’t give them simulations or
training on what to do when confronted with novel situations.
3. Deliver training
just in time (or when a learner has just failed and really
needs help): in other words, use EPSS.
4. You can fail
to learn just about anything: training is full of silly
fads. To learn to be a better executive, you don’t need
wilderness survival training, you need practice making tough
executive decisions.
5. Learners will
teach themselves better than the world’s best trainer or highest-paid
motivational speaker. Give people simulations and
let them make mistakes, find and diagnose mistakes, and pick
better courses of action. Teachers aren’t as important
to the learning process in corporations as they’d like to
think.
6. Memorizing without
corresponding experience is worthless: if you stress memorization,
back it up with practice.
7. When a company
buys a learning system, it should come with options:
Schank doesn’t believe people have different learning styles,
but does believe they have different personalities; therefore,
training systems should have options that appeal to different
personalities.
8. Training should
open with a bang: before the “what you’ll learn” part,
GRAB ‘em!
9. Trainees should
be learning from the world’s best: capture the performance
of experts and construct simulations.
10. It’s
better to train the many than the few (Bob’s note: it’s
like the 80/20 rule---get the most bang for the buck by improving
performance on the 20% of tasks that make up 80% of everyone’s
workday).
AN EXAMPLE:
SOFTWARE TRAINING FOR CONSULTANTS
SEGMENT ONE: ZED’S
DINER
This is a software
program designed to teach consultants to improve by using
“requirements analysis modeling”. It uses the fictitious
example of an alien who wants to set up an earth-style restaurant
in his own galaxy. Consultants write the rules for waitresses,
then view video that implements their rules. But since
people almost always leave out important details, the video
will be wrong! It takes several iterations to get it
right.
Why does this work?
It’s immediately involving, failure is inevitable, and the
result motivates people to learn.
SEGMENT TWO:
S&O CLIENT MEETING
An introductory video
segment presents a client describing S&O’s problem.
In this simulated consultant project, 90% of the work has
been done---but the remaining 10% contains 17 different problems
(ranging from easy to difficult) to solve. Consultants
have two days to complete the exercise.
SEGMENT THREE:
STOCK TRACKING SYSTEM
This one is closest
to reality: you’re working in pairs on a client’s stock
tracking system. If it breaks, you get a tongue-lashing
from the client. The client’s workplace is full of emotion
and the video clips show that not everyone is willing or able
to help you. Trainees probably WILL crash the system
the first time, because a critical piece of information isn’t
mentioned in the simulation.
OTHER EXAMPLES:
TARGET AND BENNIGANS
Their training for
Target Customer Service personnel and Bennigan’s bartenders
is full of “real-world” interactions with videotaped “customers”.
Besides teaching correct procedures, they can also spur employees
to gain new knowledge. For example, Bennigan’s video
“customers” ask questions about their 300+ beers (e.g, “what
is a pilsner?”) that bartenders can’t answer, and the failure
motivates them to know the answer next time.
STEPS IN
CREATING SIMULATIONS
1) Meet with prospective
client
2) Obtain client buy-in
3) Pick a skill
4) Conduct interviews
a)
be specific
b)
get into the other person’s “indexing scheme” (how they store
and label stories); use their language.
c)
acquire some domain knowledge before the interview
d)
relate questions to likely failures
e)
throw in a question that compares apples to oranges.
f)
help them to relax
5) Script the simulation
- Remember to include
likely failures, but make them interesting failures and
not too many of them (i.e., don’t make the person fail all
of the time or even most of the time).
- Create dramatic
and interesting scenarios
- Be willing to edit
- Consider a sequel
(i.e., be modular)
- Get the stars to
set on time (in other words, get experts to buy in and participate).
ADVICE ON
CREATING SIMULATIONS
- Develop a detailed
project scenario
- Create scenarios
with failure in mind: surveys solicit data and stories about
common mistakes
- Motivate learners
with a compelling goal
- Use credible actors
to play roles in the simulations
- Monitor, provide
feedback to, and tinker with the scenarios
TOOLS FOR
SIMULATIONS
1) ASK: these help
systems allow users to ask questions of “experts” and receive
text and video answers.
2) MOP-ED: used for
“hard skill” procedural-type training
3) GuSS: Guided Social
Simulation is used for “soft” skills training
HOW PEOPLE
WILL LEARN IN THE FUTURE
- companies will
buy pre-packaged software that can be modified to fit their
unique needs .
- the trainer’s role
will change: they “bring training to people instead of bringing
people to training” .
- better-trained,
more motivated entry-level people: individuals will have
access to the same kinds of training that corporations do,
and be able to “try” jobs before they “buy” jobs--thus they’ll
have a better sense of what a given job actually entails
.
- simulations will
get better; the best will be virtual workplaces with completely
believable encounters.
Two interesting
terms:
- “Expectation-based
failure”: “For learning to take place, there has to be expectation
failure. In other words, an employee expects to make
a sale but it falls through; he expects a new process to
save money but it doesn’t; he expects to meet a deadline
but misses the target date…Real thinking never starts until
the learner fails. It is easy to recognize their expectation
failures because people insist on explaining them.” p.31
- “Just-in-time storytelling”
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