|
Hertel, John P., & Millis,
Barbara J. (2002). Using simulations to promote learning
in higher education: An introduction. Sterling,
VA: Stylus.
WHY SIMULATIONS FURTHER
EDUCATIONAL GOALS
- Simulations weave information into real-world
problems in meaningful ways.
- Simulations promote transfer of knowledge.
They help bridge the gap between the academics of a profession
and the practice of that profession.
- Simulations promote application of skills.
- Simulations teach, not only skills, but
processes, organizations, and the interactions with other
disciplines, people and organizations.
- Simulations can lead to “deep” learning.
- They are more appropriate for the growing
cadre of nontraditional-age students, many of whom have
significant experience in the workplace.
- Simulations fight misconceptions by giving
glimpses into what people in a given profession actually
do.
Motivation
- We need to consider motivation beforehand.
- Learners must be active participants.
- Instruction must be capable of being paced
for each learner.
- There must be prompt feedback on success
and error.
“Deep” Learning Happens
When
- We’re motivated.
- We “do”, but we also are helped to connect
our behaviors with abstract principles.
- We interact with others.
- We create a well-structured knowledge base
by reshaping the prior knowledge we bring to the activity
and integrating them with new knowledge.
Interaction
Alexander Astin (1993) comprehensive
longitudinal study investigated 22 outcomes affected by 88
environmental variables, and concluded that two variables
carry the largest weights and affect the greatest number of
outcomes:
- student-student interaction
- student-faculty interaction
Syllabi
Since students’ perceptions
of your teaching and assessment methods can prove just as
important as the methods themselves, include clear information
about the nature, purpose, and value of simulations in your
syllabi.
Student-Centered Learning
Leamnson (1999) concluded
that when professors prepare brilliant lectures, they change
their own brains far more than those of their students.
Therefore, he argues in favor of student centered learned
because “student brains are the ones that need to change”.
WHAT IS AN EDUCATION
SIMULATION?
Simulations are based
on reality.
However, they only include
the aspects of reality deemed appropriate for the learning
context.
Ruben and Lederman (1982)
characterized simulations as:
1)
Participants cast in roles
2)
Interactions between those roles
3)
Rules governing the interactions
4)
Goals with respect to which interactions occur
5)
Criteria for determining when goals have been obtained
and when to terminate the activity.
Gredler (1992) says:
·
Simulations are problem-based units
of learning
·
They are set in motion by a particular
task, issue, policy, crisis, or problem.
·
The subject matter, setting, and issues
are not “textbook” and do not have quick cut-and-dried solutiuons.
·
Participants carry out functions according
to role and setting.
·
Outcomes are not governed by chance
or luck.
·
Participants experience “reality” to
the extent that they fulfill their roles conscientiously and
professionally.
The Teacher’s Role
In a simulation-based classroom,
the teacher is less expert, leader, judge, or tester, and
more a facilitator, helper, and resource person. Power
is more shared.
Student Roles
1)
Essential or key roles
2)
Peripheral roles
3)
Simulation support characters
The Simulation Environment
·
The term “environment” here is less
about physical surroundings and more about the situation.
·
The environment should possess “reality
of function”—that is, there should be no “canned” decisions,
no scripted actions, and participants should be allowed to
make their own decisions.
·
With such freedom, the rules for interactions
must be carefully formulated.
·
The debriefing is very important to
the learning and should not be given short shrift.
DESIGNING AN EDUCATION
SIMULATION
Ingredients Count Most
The analogy is cooking,
where the good cook moves back and forth with no strict recipe,
tasting and manipulating ingredients, temperatures and cooking
methods (only in this case, the instructor moves among learning
objects. Role descriptions, tasks, etc.).
Big Classes
You can
·
Put the class into several similar groups,
or
·
Group people with the same roles together
into “departments”
How to Begin
- Write About What You Know--You’ll concoct
a better story if you know the characters, conflicts, and
issues.
- To get inspiration, check the sidebars
in texts other than the one you’re using, or skim the newspaper.
SAMPLE SIMULATION
Roles
- Prosecutors: e.g., lawyers, witnesses,
expert witnesses, detectives
- Defense: e.g., lawyers, defendants, witnesses,
expert witnesses, detectives
- Jury: includes foreperson
- Professor is judge
- Remember, there can be essential, supporting,
and secondary roles.
Procedure
- The opening scene should be compelling
to obtain buy-in
- There should be instructions for interactions
- Include rules of procedure for roles and
organizations.
- The trial lasts two days of class time.
- Debrief papers are due one week after the
“trial”.
Documentation
- Supporting “evidence” is included
- Include real (or slightly simplified and
altered) documents
MANAGING AN EDUCATION
SIMULATION
Try to anticipate management
issues in advance.
Management decisions affect
the “flow” of the simulation.
- You must have clear learning objectives
- The simulation must have a simple structure
that enables participants to move quickly and progressively
- You must provide appropriate instructions
The
Orientation Focuses On:
1)
Explanation of what simulations are and what they aren’t
2)
Background, roles, tasks, environment
3)
Specific instructions for participating
Stress
the need to act professionally and “in character”
The point is less about
winning and more about functioning effectively and authentically
in one’s role
Assigning Tasks
- The tasks are the heart of the simulation.
- Tasks should be based on learning objectives.
- Usually, tasks should be specific.
- They should result in deliverables.
- You should have a master task list so you
can keep track or everyone in a complex simulation.
Still, allow flexibility
in how the tasks are achieved.
Don’t tell people how to
behave (unless academic ethical issues are involved).
Distributing Information
- For short simulations, provide all of the
information to everyone.
- For longer simulations, provide information
according to role. Still, provide everyone with common information
such as the background and the anticipated actions of the
essential roles.
- Use different methods of “releasing” documents---paper,
email, web database…
- Be prepared. Logistical problems
can catapult people out of their roles and harm the “reality”
of the simulation.
Scenario Processes
- Simplify processes as much as possible
without compromising the “reality” of the simulation or
creating an incorrect perception of the real-world process.
Simplify forms and abbreviate steps.
- If possible, book actual conference rooms
for meetings.
- Students should dress appropriate to their
roles.
- Students portraying related roles should
sit together.
- If desired, assign one student to be in
charge of the rules for each complex process.
Instructions for Participants
Details are important, and
every major detail should be addressed, including:
- criteria for grading attendance and participation
- the format of the deliverables and concluding
reports
- rules for student-student contact
- rules for instructor-student contact
- rules for accessing one’s email
- allowable outside help
Instructor Management
Role
Students often seek help
in three areas:
1)
Clarification on facts
2)
Mechanics of the simulation
3)
Advice on how to act in their assigned roles
Managing Time
·
You can give out initial information
in one or more class periods preceding the simulation.
·
If the simulation is more than one class
period in length, break it into phases.
·
Make sure each role is on the same timeline.
Well, that’s it for the
summary. Here are the other chapters:
- DEBRIEFING AN EDUCATION SIMULATION
- RESPONSIBLE ASSESSMENT
- AN EXTENDED SIMULATION
|