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Schank, Roger (2002). Designing world-class
e-learning. New York: McGraw-Hill.
PREFACE
Note: This is an update of the 1996
book Virtual Learning.
In theory, thanks to e-learning, every employee
is only a mouse click away from improving his/her skills;
in reality, e-learning is often derailed by flawed content
and procedures. But it doesn’t have to be.
History
In the old days, people learned on the job
by doing. Then, job training became like school, with manuals
and tests. However, telling people how to do something
is a poor substitute for doing it. Today, however, we
have the potential for not just telling people how to do something,
but letting them practice in simulations.;
PART I: E-LEARNING BY DOING
Ch. 1: Get Smart: The Problems with Traditional
Training and Education
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People can’t absorb the avalanche of
information that comes with training.
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Our systems are so new that we haven’t
had time to identity likely failures and how to avoid
them.
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Telling doesn’t work as well as doing.
Disadvantages of Learning by Doing
- It can be dangerous
- It can be expensive
- It can fail to provide relevant cases.
Why is Training Just Like School?
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If we pull a Biology test from you school
and make you take it, how many questions would you get
right? The poor results underscore that school,
for the most part, isn’t about learning how to do anything,
it’s about short-term memorization of information largely
meaningless for performance of practical skills.
Yes, that’s a jaundiced view, but then we’re talking about
training, not general education.
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The educational model used in most schools
dates back to about 1892. The real world has changed
a lot since then, but schools haven’t.
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People who do well in school tend to
be intelligent and also tend to do well in business.
What worked for them should work for others, shouldn’t
it?
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Even though they’re quick to embrace
other money-saving innovations, people are quick to object
to new training approaches. Does that make sense?
Common Objections
- It will take too long and cost too much.
- It won’t be effective.
- It can’t be measured.
Good News
When learning isn’t engaging, it’s not learning.
Doing tends to be interesting, so education that involves
doing tends to be engaging.
Ch. 2: The Secret to Success: e-Learning
by Doing
John Dewey first complained back in 1916
that schools persist in learning by telling even though research
suggests it doesn’t work very well.
How Kids Learn
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By trying and failing and trying again.
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By having a goal so that you’re interested
in learning to achieve that goal.
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The same way you get to Carnegie Hall
in the old joke---by practice. Specifically, by
practicing enough to internalize procedures.
Do We Know What We Know?
There are some things (e.g., multiplication
tables) we learn by telling and memorizing. But we learn
most things by doing. Learning by being told produces conscious
knowledge; Learning by doing produces unconsciousness knowledge,
which leads to “gut feelings” that are nonrandom and more
likely than average to be correct.
How Do We Understand?
By being reminded. Reminding helps
us compare new experiences to old ones: if different, the
new one becomes a new case; if not, it becomes a part of the
previously-existing case.
Four Steps to Take Before Creating an
e-Learning Course
- Start with a job in your organization
that requires well-defined, repeatable skills.
- Figure out your most pressing training
issue.
- Identify the best subject matter experts
in your organization.
- Gather Stories.
Learning Can Be Simulating
- Good simulations are like good books
or movies---they promote suspension of disbelief and promote
belief that the simulation is real.
- Good e-learning allows for mistakes.
Given the above, when mistakes are made, they pack a punch
because they don’t just feel like a computer exercise---they
feel real.
- Good e-learning builds in some of the
same kind of ambiguity that exists in the real-oife situation.
- If there’s more than one right answer
in the real world, there should be more than one right
answer in the simulation.
- Sometimes simulations, like real life,
need to throw people a few curves.
- Helping People Learn to Do Just About
Anything
- Allow people to act naturally; that is,
take care not to signal the behaviors you want. Otherwise,
students fall into “student mode” and give you what they
think you want to hear instead of actually thinking.
- E-Learning won’t work if learners lack
motivation—the simulation must help them achieve a goal
they want to achieve. Therefore, use goal-based
scenarios.
Ch. 3: e-Learning by Doing at IBM, A.G.
Edwards, Enron, and Wal-Mart
Putting all of one’s training on the web
is “sexy” right now. Why?
1) the
people pushing for it don’t know training and they don’t know
the web
2) the
web lets you do things in training you couldn’t do without
the web.
3) Money
(Schank thinks this is the real answer).
IBM
According to an IBM study, a key factor in
being a good manager is being a good coach.
GROW Model
- Goals
- Options
- Realities
- What needs to be done
They created four scenarios.
Example: “I’ll be in this weekend”:
about micromanaging and failure to delegate.
A.G. Edwards
Edwards aimed to put it’s basic-level training
on the web. Analysis showed that what was needed wasn’t to
train on the best answers, but rather he best approach. They
created ten scenarios like “Estate Planning for Clients Who
Don’t Think They Need It”.
Enron
An internal survey identified five problems
with communication at Enron, so it set out to improve communication
skills. They picked five trouble spots for scenarios. Testing
identified two major problems: people used the wrong communication
medium (e.g., email when a phone call would be better) and
they didn’t get across what they meant to communicate in face-to-face
meetings.
Wal-Mart
Wal-Mart’s hourly supervisors didn’t see
the “big picture”. Wal-Mart wanted its hourly supervisors
to think and act more like management. They also
wanted to standardize best practices across stores. Existing
training consisted mostly of PowerPoint and online manuals.
Based on lots of interviews, they created
twelve scenarios where the actors act on the basis of the
supervisor’s advice (they found this less threatening). Trainees
also have access to a “tool box” full of resources like video
clips from founder Sam Walton.
PART II: INSTRUCTIONAL DESIGN PRINCIPLES
FOR E-LEARNING
Ch. 4: Expectation Failure: The Engine
that Powers e-Learning
- People who make mistakes tend to either
want help or want to figure things out for themselves.
Good training should accommodate both.
- For real learning to take place, there
must be expectation failure.
- “Real thinking never starts until the learner
fails”.
- How do you recognize expectation failures?
It’s easy---people insist on explaining them.
- People tend to remember stories better
than facts. When people fail, they create a “reminding
strategy” that takes the failure, names it, stores it, and
retrieves it in similar circumstances.
- People also learn from exceptions.
Include occasional worst-cased scenarios where everyone
is likely to fail, at least at first.
Fail with Dignity
Computer simulations let people fail with
dignity because:
- The failure can be controlled
- The failure is private
- The failure can be explained by experts
People need to be motivated by real goals
in order to learn from failure.
Ch. 5: Ten Powerful Design and Delivery
Principles
1) You
remember best what you feel the most
2) Dumb
employees aren’t born; they’re made
3) Deliver
training just in time (Or when a person has just failed and
really needs help)
4) Failure
can teach just about anything
5) You
will teach yourself better than the world’s best trainer or
motivational speaker
6) Memorization
without corresponding experience is worthless
7) When
you buy and e-learning system it should come with all the
options (e.g., accommodate personality differences)
8) Open
your e-learning course with a bang
9) Trainees
should be learning from the world’s best
10) Simulation-based e-learning
is best suited for large training populations.
Ch. 6: The Building Blocks of e-Learning:
Scriptlets and the Learner’s Personal Goals
A scriptlet is a procedure or group of actions
performed so frequently as to be almost “mindless” (capable
of performing without thinking about it).
We naturally acquire scriptlets in
the course of repeatedly performing tasks that are meaningful
to us.
Skills As Scriptlets
Don’t teach abstractions, teach scriptlets.
For example, don’t try to teach “customer service”; instead,
teach how to handle unruly customers, how to handle complaints,
and the like. If you do a good job of teaching this,
good customer service results.
Practice makes Perfect
In order for behaviors to result in scriptlets,
you must practice, practice, practice. Since not every scriptlet
will be intrinsically rewarding, you can motivate by linking
it with the results of a bad performance or put it in a fun
context. One way to do that is to let people see how
each scriptlet melds to create successful performance (e.g.,
in baseball, catching, deciding, and throwing are not very
interesting in themselves, but combining them to throw out
a runner IS interesting).
Ch. 7: The e-Learning Instructional Design
Process
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Create a teaching points document, which
will address the specific training need.
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Analyze: understand what makes up successful
performance. You also have to “find the gaps”---places
where performers tend to be held back by mistakes.
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Choose a design theme.
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Review prior courseware.
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Create a design timeline.
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Create a task skeleton and some sample
content.
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Do a text walkthrough.
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Create a slide show.
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Implementation Review
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Functional Specification.
Notes
- The key step in instructional design is
creating your plan for interaction with the learners.
- Be concrete first, generalize later.
Well, that’s it for the summary.
Here are the other chapters.
PART III: E-LEARNING IN ACTION
- Ch. 8: Bad e-Learning: Five Examples
- Ch. 9: e-Learning by Doing at Deloitte,
Cutler-Hammer, and GE
- Ch. 10: Designing e-Learning for Frontline
Hourly Employees: Stories from First Union and GE Card Services
- Ch. 11: e-Learning at Harvard Business
School
- Ch. 12: Web-Mentored Courses: How Columbia
University Uses Live Experts to Enhance e-Learning by Doing
PART IV: ASSESSING AND MEASURING E-LEARNING
- Ch. 13: Let FREEDOM Ring: Seven Criteria
for Assessing the Effectiveness of an e-Learning Course
- Ch. 14: How to Apply the FREEDOM Criteria
- Ch. 15: Postscript: e-Learning Does Not
Mean Copying School
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