| CH.
1: FLASH ELEMENTS USED TO MAKE GAMES AND TOYS
CH.
2: AN INTRODUCTION TO ACTIONSCRIPT
CH.
3: ACTIONSCRIPT ELEMENTS USED TO MAKE TOYS AND GAMES
CH.
4: THE GAME-CREATION PROCESS
CH.
5: ACTIONSCRIPT DESIGN EFFECTS
CH.
6: TOYS AND GADGETS
CH.
7: CONSTRUCTION TOYS
CH.
8: HUNT AND CLICK GAMES
CH.
9: CATCH AND AVOID GAMES
CH.
10: AIM AND SHOOT GAMES
CH.
11: BALL AND PADDLE GAMES
CH.
12: QUIZZES AND WORD PUZZLES
CH.13: PICTURE PUZZLES
CH.
14: BRAIN PUZZLES
CH.
15: CASINO AND CARD GAMES
CH.
16: ARCADE GAMES
CH. 17: ADVANCED TECHNIQUES
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